Estrategia didáctica de gamificación para desarrollar los niveles de comprensión lectora en estudiantes de Trujillo, 2022
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Date
2023
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Universidad Nacional de Trujillo
Abstract
La presente investigación buscó determinar el desarrollo significativo del uso de los Quizizz como estrategia didáctica de gamificación en los niveles de comprensión lectora de las estudiantes de segundo grado de secundaria de la I.E. 81007 Modelo, ubicada en el distrito deTrujillo, provincia Trujillo, departamento de La Libertad en el año 2022. Tal investigación fue de enfoque cuantitativo y diseño experimental (cuasi- experimental); la muestra estuvoconstituida por 68 estudiantes, donde el grupo control y experimental lo conformaron 34 de ellos respectivamente. Para ello, se usó pretest y post test. Al grupo experimental se aplicó los quizizz como estrategia gamificadora en las 10 sesiones de aprendizaje y el grupo control continuó sus clases habituales. Finalmente, se concluyó que, el uso de quizizz como estrategia a didáctica de gamificación desarrolla significativamente los niveles de comprensión lectora enlas estudiantes de segundo grado de secundaria de la I.E. Modelo.
The present research sought to determine the significant development of the use of Quizizz asa gamification teaching strategy in the reading comprehension levels of second grade secondary school students at the I.E. 81007 Model, located in the district of Trujillo, Trujillo province, department of La Libertad in the year 2022. Such research had a quantitative approach and experimental design (quasi-experimental); The sample was made up of 68 students, where the control and experimental group were made up of 34 of them respectively. For this, pre-test and post-test were used. Quizizz was applied to the experimental group as agamification strategy in the 10 learning sessions and the control group continued its usual classes. Finally, it was concluded that the use of quizizz as a gamification teaching strategy significantly develops the levels of reading comprehension in second grade secondary school students at the I.E. Model.
The present research sought to determine the significant development of the use of Quizizz asa gamification teaching strategy in the reading comprehension levels of second grade secondary school students at the I.E. 81007 Model, located in the district of Trujillo, Trujillo province, department of La Libertad in the year 2022. Such research had a quantitative approach and experimental design (quasi-experimental); The sample was made up of 68 students, where the control and experimental group were made up of 34 of them respectively. For this, pre-test and post-test were used. Quizizz was applied to the experimental group as agamification strategy in the 10 learning sessions and the control group continued its usual classes. Finally, it was concluded that the use of quizizz as a gamification teaching strategy significantly develops the levels of reading comprehension in second grade secondary school students at the I.E. Model.
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Educación, Tecnología educacional, Estrategias educativas, Informática , Comunicación, Lectura